Lawyer Guy: Defender of Justice is a running, jumping and shooting action platformer game, currently in development for Windows and Linux. Free, downloadable preview levels of the game will be posted here regularly!

Have a look at my main website for development updates and articles! You can also contact me directly by emailing [email protected].

Demo Level 8 - 'Electric Forest'

Once a high-tech facility, this area has been reclaimed by nature. This level is full of continuously toggling blocks, devious puzzles, and the occasional space invader.

Postmortem coming soon!

Demo Level 7 - 'Desolation Zone'

Set in a desolate wasteland, this challenging level is full of crumbling terrain, screaming skulls, and decidedly haunted platforming challenges.

Postmortem coming soon!

Demo Level 6 - 'Clockwork Gadget'

The gears of law are turning. This level introduces the cog block, along with the boxman and toolio enemies. If you've not played Lawyer Guy before, I recommend this level as your introduction!

Demo Level 5 - 'Neon Device'

Set in the midst of a hot, hazy neon city, this level introduces the mirror box, trundle boy and new-and-improved evil eyes. Redirect the laser beams to create a path to safety! It's like a puzzle that you can solve with bullets.

Demo Level 4 - 'Robotica Ensemble'

All that stands between Lawyer Guy and Eternal Justice is a vast army of hyper-intelligent killer robots. This level introduces the deadly 'Lonestar Jr' enemy, the laser bullet powerup, and the dangerous detonator box.

Demo Level 3 - 'Tetrahedron Alley'

Filled with difficult and painfully spiky geometry, this area introduces the chaotic platform spawner, the hard-to-dodge 'spiky boy', and Lawyer Guy's newest gizmo, the portable checkpoint device.

Demo Level 2 - 'Sweet Dreams'

Once a high-tech facility, this area has been reclaimed by nature. This level introduces the infinitely-spawning 'walker bro' enemy, the panic inducing 'tick bomb', and the devilishly difficult 'toggle block'.

Demo Level 1 - 'Desolation Zone'

The robots in this region may have been long-abandoned, but they are restless, and angry. This level features the ubiquitous spring-powered 'springboyd' enemy, the hands-free hoverlift and the ephemeral holo-block.