Hello! I am a computational biophysicist with experience in minimal method development, elastic rods, liquid-liquid phase separation, research software engineering and high-performance computing. Previous: FFEA Group at Leeds, Collepardo Lab at Cambridge. Current: computational scientist at the STFC. You can get in touch with me at [email protected]. While you're here, please take a look at my CV and LinkedIn profile!

I’ve been developing games in my spare time for 19 years, and doing it well for at least 2! I am drawn mostly to the formal aspects of game development, like the design of levels and game mechanics. I release all my games for free, so please try one out! My current ongoing project is Lawyer Guy: Defender of Justice.


Games, Software

Tower of Solomon

Tower of Solomon is a free couch multiplayer tower-climbing game for 2-4 players. Build blocks to climb the tower, and try to outlast the other players. If you die, you turn into a screaming skull, so don't do that. You can also find the game on my itch.io page.

Posted March 6, 2018

Games

Lawyer Guy : Tetrahedron Alley

Tetrahedron Alley is the third level developed for Lawyer Guy: Defender of Justice, an action-platformer set to be released sometime. This article contains talk of level design and pacing, drawing level graphics, porting to Linux, difficulty and game balance, and designing user interfaces.

Posted July 12, 2017

Games

Lawyer Guy: Sweet Dreams

Sweet Dreams is the second demo area for Lawyer Guy: Defender of Justice, an action-platformer set to be released sometime. This article contains a detailed analysis of a number of game design topics relevant to this level, such as enemy design, tutorialisation, emergent gameplay, and one very infamous bug.

Posted July 13, 2015

Games

Lawyer Guy: The North Side

2sec2 The North Side is the first test area for Lawyer Guy: Defender of Justice, an action-platformer set to be released sometime. I started developing Lawyer Guy in around 2008 as a joke, abandoned it for around 6 years, then started working on it again in late 2014. This article is about the design and implementation of The North Side - being the first playable area, it took quite a lot of work.

Posted February 8, 2015